/*
 *
 *
 */

#include <iostream>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include "State.h"
#include "Sprite.h"
#ifndef _SMILE_H_
#define _SMILE_H_

using namespace std;

class Smile
{
    private:
   
    
	
    public:
    
    Sprite *Image;
    float tamanho;
    Smile(string);
    void update( int , int );
    void draw(SDL_Surface* );
    void destroy( );
};

#endif
